Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, October 2, 2008

Assassin’s Creed. 1 Link, full rip.

Assassin’s Creed. 1 Link, full rip.










Link:
http://rapidshare.com/files/136830629/Assassin_s_Creed_www.nladevilz.com.rar

Crack:
http://rapidshare.com/files/136830925/Assassin_s_Creed_www.nladevilz.com.crack.rar

Pass:
www.nladevilz.com

The download is a .exe that downloads files off of a server. It has been tested virus free.

Minimum Requirements:

Quote:

* CPU: Intel Pentium D 2.6 GHz / AMD Athlon 64 X2 3800+ (dual-core)

* System Ram: 1 GB (XP), 2 GB (Vista)

* Operating System: Windows XP / Vista, 64bit editions not supported

* Drive Type: dual-layer DVD Drive

* Free Disk Space: 8 GB

* Video Card: 256 MB DirectX 10.0 Graphics Card or DirectX 9.0–compliant card with Shader Model 3.0 or higher, PCI Express

* Sound Card: DirectX 9.0 or 10.0–compliant

Recommended Requirements:

Quote:

* CPU: AMD Athlon 64 X2 4400+ / Intel Core 2 Duo 2.2 GHz or better

* System Ram: 1 GB (XP), 2 GB (Vista)

* Operating System: Windows XP / Vista, 64bit editions not supported

* Drive Type: dual-layer DVD Drive

* Free Disk Space: 8 GB

* Video Card: 256 MB DirectX 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher, PCI Express

* Sound Card: DirectX 9.0 or 10.0–compliant, 5.1 Channel Surround

Quote:

Assassin’s Creed features one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it’s more than just a world–it’s a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with a complex story that will slowly grab you the more you play. The PC version has a few more issues than its console counterparts, and the keyboard-and-mouse controls strip away some of the smooth magic of exploration. Nevertheless, if you don’t mind plugging in a gamepad and have a system that exceeds the system requirements, you’ll find the same free-form travels and atmospheric game world that console owners enjoyed last year.

Not enough can be said about the living, breathing universe that you’ll inhabit in Assassin’s Creed. As assassin extraordinaire Altair, you’ll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you’ll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Altair has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.

The visual design has a lot to do with how believably organic everything feels. The cities are absolutely huge, and though you don’t get full exploration privileges in the first few chapters, they eventually open up to let you travel seamlessly from one side to another. Everything is beautifully lit with just the right amount of bloom effect, and almost everything casts a shadow, from tall pillars to Altair’s cloak. In fact, sometimes the shadows get to be a bit much and may make you think for a moment that there is artifacting on your screen, when in fact it’s a character’s head casting a shadow on his or her own neck. Every object, from scaffolds to pottery, is textured so finely that you’ll feel as if you could reach out and touch it. Animations are almost as equally well done. Altair scales walls, leaps majestically from towers, and engages in swashbuckling swordfights that would make Errol Flynn proud. And he does it all with fluid ease, generally moving from one pose to another without a hitch. Minor characters move with less aplomb, but that’s easy to forgive, considering that the cities are populated with thousands and thousands of individuals.

On a high-powered PC, these elements look even more stunning than they did on the Xbox 360 and PlayStation 3, but the splendor comes with a price: The minimum requirements to play Assassin’s Creed are surprisingly high, particularly where the CPU is concerned (a dual-core processor is mandatory). On one test PC that runs Crysis at a respectable frame rate on medium settings, Assassin’s Creed slowed to a crawl at lower settings. A high-end test machine ran the game with much better results, though with some occasional slowdown.

What you hear is even more impressive than what you see. At the top of a temple, you hear little but the rush of wind, the twittering of birds, and the barking of a far-off dog. In the most populated areas, your ears will fill with the din of street vendors, the pleas of beggars, and the occasional humming. It’s never too much, though, and the game does a good job of making sure you hear what you need to hear (for example, the cries of citizens who need your help) without filling your ears with pointless noise. The voice acting of the supporting cast is similarly remarkable. Conversations are completely believable and delivered with the perfect amount of solemn dignity. Oddly, the weakest link is Altair himself. Actor Philip Shahbaz does an all right job, but he isn’t up to par with the first-rate acting of his fellow troupe. Rounding it all out is a beautiful orchestral score that is most notable for its subtlety. Many of the game’s most impressive moments are accompanied by lovely musical themes that add even more threads to the game’s rich living tapestry. We did run into some audio glitches on two of our three test systems, however, in which sound effects would occasionally stutter and hitch. The game’s readme file included a potential workaround for this issue, though in our case, it didn’t solve it.

Caveman Zac

Stoneage Baby Boomer




Quote:

It’s the Stone Age – and sheer chaos has erupted!

A horrible virus has spread all over the world – flying dinosaurs get a dose of the endless ~love~, Heterosaurus develops homosexual instincts and, worst of all - all those thick-~censored~ cavemen have become impotent! Well…not ALL of them… the intrepid CAVEMAN ZAC somehow slept through the virus attack – so now it’s up to him to save humanity! With ‘club’ power, he has to screw his way through 5 different game worlds, satisfying the cavewomen and fathering as many cave brats as he can. A crazy, hilarious Jump’n'Run that won’t just stretch your cheek muscles!

Features:

• 5 ‘fantastdick’ game worlds

• 12 huge levels

• 4 top-secret levels

• Cool animations

• Hot soundtrack

• Ultra-high hook level!


http://rapidshare.com/files/149246158/Caveman_.rar

Counter-Strike 2D

What is Counter-Strike 2D?

Counter-Strike 2D is more than just a freeware 2D clone of the most famous tactical multiplayer shooter ever! You can play it like Counter-Strike by Valve Software. Plant and defuse bombs, rescue hostages or escort the V.I.P.! In addition to the original Counter-Strike map types (as, cs, de) you can play some new map types like ctf (Capture the Flag) or dom (Domination). Moreover you have different game modes in Counter-Strike 2D. Why don’t you play a fast-paced deathmatch session? There’s also a construction mode in CS2D! Build walls, barbed wire and turrets to protect your base!

Features

- Online Gaming (WWW & Lan)

- Offline Gaming with and versus Bots

- All Weapons from Counter-Strike

- Different Missions such as Hostage Rescue or Bomb Planting

- 3D accelerated Special FX

- 3D Sounds

- Fog of War for tactical Gaming

- Dynamic Entity System with Triggers

- Console & Scripting

- Easy to use Map Editor

- U.S.G.N. (Unreal Software Gaming Network) Support

- New Map-Types like Capture the Flag and Domination

- New Game Modes like Deathmatch, Team Deathmatch and Construction

- Many additional Weapons like RPG-Launcher, Laser, Molotov ~censored~, … and many more!

Video: http://www.metacafe.com/watch/1707117//R/efp_video

Download: http://www.cs2d.com/download.php

What is Counter-Strike 2D?

Counter-Strike 2D is more than just a freeware 2D clone of the most famous tactical multiplayer shooter ever! You can play it like Counter-Strike by Valve Software. Plant and defuse bombs, rescue hostages or escort the V.I.P.! In addition to the original Counter-Strike map types (as, cs, de) you can play some new map types like ctf (Capture the Flag) or dom (Domination). Moreover you have different game modes in Counter-Strike 2D. Why don’t you play a fast-paced deathmatch session? There’s also a construction mode in CS2D! Build walls, barbed wire and turrets to protect your base!

Features

- Online Gaming (WWW & Lan)

- Offline Gaming with and versus Bots

- All Weapons from Counter-Strike

- Different Missions such as Hostage Rescue or Bomb Planting

- 3D accelerated Special FX

- 3D Sounds

- Fog of War for tactical Gaming

- Dynamic Entity System with Triggers

- Console & Scripting

- Easy to use Map Editor

- U.S.G.N. (Unreal Software Gaming Network) Support

- New Map-Types like Capture the Flag and Domination

- New Game Modes like Deathmatch, Team Deathmatch and Construction

- Many additional Weapons like RPG-Launcher, Laser, Molotov ~censored~, … and many more!

Video: http://www.metacafe.com/watch/1707117//R/efp_video

Download: http://www.cs2d.com/download.php

LAND of RUNES [NEW at Big Fish]

Land of Runes

You must travel to the base of a fiery volcano where you mut face the challenge of ancient memorials. Using your mouse, you’ll rotate the monolith in an effort to find the best match, then toss your block toward the multicolored stacks. Although you’ll have to work fast to clear each board before time runs out, bombs and other power-ups are on hand to help. Bursting with strategy and suspense, Land of Runes can be played for hours on end.

Features:

• Highly addictive!

• Challenging mini-games.

• Exciting awards!

System Requirements:

• OS: Windows 98/ME/2000/XP/Vista

• CPU: 600 Mhz

• RAM: 128 MB

• DirectX: 6.0


http://rapidshare.com/files/70295671/LandRunes.LGT.zip

Please post a reply to say thanks!

Outcry

Adventure gamers looking for something off the beaten path get more than they bargain for in Outcry. This point-and-click exercise in the surreal from Russian developer Phantomery Interactive is certainly a step removed from the norm, but it’s also so relentlessly strange and impenetrable that it’s nearly impossible to play. Style has been elevated over substance in every aspect of the design, resulting in a trippy game that’s appealing only for its bizarre atmosphere, philosophical pretensions, and striking visuals.

Even the basic storyline is tough to figure out, because you’re given little to go on. The game begins with the anonymous protagonist (you have to check the manual to find out that you’re a "middle-aged writer") receiving a letter from his estranged brother. Apparently your brother is a scientist working on a "paramount experiment that unlocks new horizons of human cognition" and involves getting "in precise sync with inner frequencies." The letter he sends you is tangled and nonsensical, and it hurls you into the game knowing precisely zip about what you’re supposed to be doing. Getting the news that your brother has disappeared is the only part of the game’s opening that is the slightest bit understandable. Various documents and recordings left around his abandoned residence seem to indicate that his experiment involved ancient megaliths, time travel, checking out alternate dimensions, separating human consciousness from the body, coming up with a recipe for really great salsa…that sort of thing. You eventually uncover a grab bag of goofiness about ancient secrets and the nature of reality. Still, none of it really connects. Either something was lost in the translation from the original Russian, or the storyline was just too New Agey in the first place.

What the game loses in lucidity it gains in an inspired presentation. Outcry’s visuals are downright hallucinogenic. Every scene is overlaid with an aging filter loaded with dark sepia tones, skips, a main light source that dims and shines like a strobe effect, and other film flaws that make it seem as though you’re viewing a long-lost movie reel. Some scenes are even in black and white. Because this layer is placed between your first-person perspective and the backdrops of the adventure, everything seems like a dream or an old memory. Nothing establishes a particular time or place, either. Everything around you is decrepit–one of the first things you see in your brother’s house is an old gramophone–but it’s hard to say for sure what year it is despite references to the early 20th century, such as notes mentioning Sigmund Freud’s "new" theories. The rooms are so dingy and the machinery is so rusted that they appear to have been abandoned centuries ago. It could be yesterday, it could be 1920, or it could be who knows when, which is an unsettling notion that goes hand in hand with the surreal story to keep you off-kilter throughout the game.

Poorly presented puzzles also keep you off balance, though not in a good way. The game mixes traditional adventure puzzles involving collecting and combining items with set-piece logic brain-twisters where you twirl valves, pull levers, and crack codes, but there is zero feedback provided for your efforts. It’s nearly impossible to determine if you’re on the right track, because the protagonist never says a word and the interface doesn’t offer up any information about your surroundings. There’s no indication that you’ve solved a puzzle, and when you click valves or levers into the right position you never receive "You’ve done it!" triggers like green flashing lights or the noise of a door opening in the distance. Instead, to check on your progress, you have to run off to see if the door has opened, the water has been turned on, the stairs have moved into place, and so forth. Not fun.

Interacting with objects is just as frustrating. Items that can be picked up look exactly the same as those that form part of the immobile scenery. Pixel hunts are necessary in every location you visit, and it’s extra tedious here because those stylish, old-timey visuals make everything so dark and grimy that it’s almost impossible to spot everything during your first run-through. You constantly find yourself backtracking to pick up objects that you have overlooked. Even worse, many items cause the cursor to change to indicate that they can be interacted with in some way, but they don’t actually do anything. In the usual adventure game, such situations often provoke a quip from the hero indicating what you need to do to use the object in question. Here, though, nothing happens at all. There are no comments from the mute protagonist and no text tips from the game itself.

One example of this can be found early in the second chapter when you’re trying to assemble the scattered pieces of a key. The last piece is right in front of you in one scene, and it looks like you can simply reach out and grab it. But when you try to do so, nothing happens. There is no note that you can’t quite reach the component and no suggestion that you need a little help. So good luck determining that you need to take an apparently unrelated item from elsewhere in the level, lock it in a vise, bend it with a hammer into the shape of a hook, and then use this impromptu tool to grab the key part. You’re always left to muddle through on your own, which is often impossible without help from a walk-through or a gang of similarly befuddled adventure gamers on a forum.

Clues are present, although they tend to be buried in the text-heavy diaries, random scraps of paper, and academic textbooks that your brother left scattered all over the place. This forces you to wade through a ton of dull science-speak about everything from botany to ancient megaliths. Just about everything is written in an awkward style, and the diary entries are accompanied by stilted spoken dialogue read phonetically by someone whose sole experience with English seems to have been watching Simpsons reruns on Moscow Channel 4. These sections are so annoying that they distract you from reading the lines on your own. Thankfully, you can ditch them by turning off the sound effects (you lose everything this way, not just the vocals, although this isn’t much of a sacrifice since the game is almost silent) and just leaving on the moody, piano-heavy musical score.

Outcry is weird with a capital "W," as thick with atmosphere as a snowy night in St. Petersburg, deeply pretentious, and mind-bogglingly incomprehensible. Like a piece in one of its own puzzles, you can pick Outcry up, but good luck figuring out what to do with it.

Pass: www.darkwarez.pl

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Star Wars - Galactic Battlegrounds saga

[SIZE="4"]Star Wars - Galactic Battlegrounds saga[/SIZE]



The destiny of a galaxy hangs in the balance, and you’re in command. Star Wars: Galactic Battlegrounds lets you lead Star Wars armies to victory in intense real-time strategy clashes. Enter the fray as the Galactic Empire, Rebel Alliance, Trade Federation, Wookiees, and other civilizations or organizations in campaigns that will determine the final outcome of the Galactic Civil War. Star Wars: Galactic Battlegrounds is an epic real-time strategy set against a backdrop of the entire Star Wars saga. The conflicts involve six key civilizations: Galactic Empire, Rebel Alliance, Wookiees, Gungans, Royal Naboo, and the Trade Federation. Execute your campaign over land, sea, and air with more than 300 different units and structures in single-player campaigns, skirmishes, and multiplayer battles.

Combat arenas extend from interstellar asteroids and aerial encounters to submerged cities and ground battles. Deploy vast legions of units into battle–up to 200 per side–with groups that include bounty hunters, Jedi Knights, stormtroopers, X-Wings, AT-ATs, snowspeeders, AT-STs, Wookiee Kas tanks, and droids. Manage your resources and integrate the power of upgradable technology into your strategy, such as Wookiee ingenuity, advanced Gungan biotechnology, and Jedi stamina. Each technology level brings new wonders and new forces. Star Wars: Galactic Battlegrounds features accessible gameplay built upon the familiar RTS engine adapted from Ensemble’s popular Age of Empires series. Use the scenario editor to create custom single or multiplayer battlegrounds with virtually any Star Wars units and settings.

RS

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MU

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freedom@neopluz.org

Tycoon City: New York

Tycoon City: New York



Quote:

In Tycoon City: New York, players become moguls by constructing and customizing hundreds of businesses and famous landmarks anywhere and anyway they want in a bustling simulation of New York City. Players start from humble beginnings as a budding entrepreneur, and build a Manhattan empire by creating, upgrading, and customizing more than 100 types of major businesses.

Some challenges include running a nightclub, owning a hot new restaurant, staging a concert in Central Park, and opening a Broadway theater. With world-renowned landmarks, true-to-life neighborhoods, real-world brands, and spectacular New York events, Tycoon City: New York puts players in the thick of the action, becoming major moguls in America’s most exciting city.

Download:
http://rapidshare.com/files/99578749/ccd-tcny.r00

http://rapidshare.com/files/99579070/ccd-tcny.r01

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Crack:
http://rapidshare.com/files/100990672/TycoonCityNewYorkv1.0NoCDFixedexeEng.rar

Screens/Box Cover:

THE BOOK OF WANDERER: The Story Of Dragons

THE BOOK OF WANDERER:

The Story Of Dragons

Thanks to: Yella @ FSA



The game presents a classical variant of the popular Match3 game. Moving the rows and columns with a dragon’s eggs, you need to form groups of three and more equal eggs. Each egg has unique magic qualities that sometimes helps you and sometimes hinders you. You’ll learn different spells too. They’ll help you to complete the game.

There are two game modes: arcade and classic - for those who like playing with enthusiasm and for those who play "in small portions" when they have some free time.

Game Features:

Picturesque graphics, an exciting story line, captivating mini-games and great desktop wallpapers.

Clear game process

Interesting story line

Picturesque graphics

Great variety of different bonuses

Several mini-games

Free desktop wallpapers

http://rapidshare.com/files/148003681/LO-TheBookWand.rar

OR

http://www.filefactory.com/file/953457/n/TheBookWand_zip